Show Log Entry

Adventure Title
DDHC-DMM Dungeon of the Mad Mage: Level18
Session
Date Played
2022-05-26 19:54:00 UTC
Levels Gained
1
GP +/-
4579
Downtime +/-
Location Played
Roll20
DM Name
Nemo
DM DCI Number
9318732035
Notes
LOOT: 4579gp Sun Blade Cloak of the Bat Quest DMM: Save the Dragon (completed) In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House Moonstar can put the characters in touch with people who can give special training (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide).

Magic Items

Name Rarity Location Table Result Counts?
Cloak of the Bat Rare DDHC-DMM Dungeon of the Mad Mage: Level18 G true
Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Sun Blade Rare DDHC-DMM Dungeon of the Mad Mage: Level18 G true
Melee weapon, rare This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.