Show Log Entry
Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Session
Date Played
2020-11-02 22:38:00 UTC
2020-11-02 22:38:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
Location Played
Roll20
Roll20
DM Name
koz
koz
DM DCI Number
4320806173
4320806173
Notes
LOOT: 240gp Stone of Good Luck Ring of Spell Storing First Weapon returned: 4 potion of superior healing, scroll of greater restoration Second Weapon returned: Greatsword +2 Third Weapon returned: Blessing of Protection and Blackrazor (not in count) with lvl 17
LOOT: 240gp Stone of Good Luck Ring of Spell Storing First Weapon returned: 4 potion of superior healing, scroll of greater restoration Second Weapon returned: Greatsword +2 Third Weapon returned: Blessing of Protection and Blackrazor (not in count) with lvl 17
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Blackrazor (not in count) | Legendary | WPM Weapon | I | false | |
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment) Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened. Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset. | |||||
Stone of Good Luck | Uncommon | DDHC-TYP White Plume Mountain | F | true | |
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. | |||||
Ring of Spell Storing | Rare | DDHC-TYP White Plume Mountain | G | true | |
Ring, rare (requires attunement) This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 2x Mirror Image | |||||
Greatsword +2 | Rare | WPM Reward | G | true |