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Adventure Title
DDEP04 Reclamation of Phlan
Session
Date Played
2020-10-18 22:07:00 UTC
Levels Gained
1
GP +/-
-200
Downtime +/-
Location Played
Roll20
DM Name
Maluku
DM DCI Number
5203740222
Notes
LOOT: 800gp Skyfist (Dwarven Thrower) Staff of Power BOUGHT: 1000gp 2x Spell Scroll Deathward STORY AWARD: > Hero of the Welcomers > Working alongside the Welcomers - Phlan's thieves-turned-freedom fighters - you rid the town of it's evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Magic Items

Name Rarity Location Table Result Counts?
Staff of Power Very Rare DDEP04 Reclamation of Phlan H true
Staff, very rare (requires attunement by a sorcer. warlock, or wizard) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls. The staff has 20 Charges for the following properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 Charges. Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin — Damage: 10 ft. away or closer — 8 x the number of Charges in the staff 11 to 20 ft. away — 6 x the number of Charges in the staff 21 to 30 ft. away — 4 x the number of Charges in the staff This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven for "Oblivion". The rune glows with a pale, green light and emits wisps of chocking caustic mist. Whoever is attuned to the staff is able to speak, read, and write Draconic.
Skyfist (Dwarven Thrower) Very Rare DDEP04 Reclamation of Phlan H true
Requires Attunement by a Dwarf You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged Attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the Attack, the weapon flies back to your hand. The striking surface of this hammer has been forged into the shape of a gauntlet fist. The haft is a rod of heavy, black adamantive and wrapped in what appears to be spongy, green leather. Affixed to an iron ring of the pommel is a strip of tattered (though indestructible), blood-stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon.