Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Staff of Fire
very_rare
DDHC-HotDQ Hoard of the Dragon Queen
H
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to fire damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
+1 leather armor
rare
G
DDHC-HotDQ Hoard of the Dragon Queen
Show
Bracers of Defense
rare
DDHC-HotDQ Hoard of the Dragon Queen
G
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Dawnfire (Sun Blade)
rare
CCC-STORM01- The Barrows of Solina
G
CCC-STORM01 - The Barrows of Solina
Show
Notes:
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
This item can be found in the Dungeon Master’s Guide.
Weapon of Warning (Rapier)
uncommon
DDAL00-07 The Embers of Hate
F
DDAL00-07 The Embers of Hate
Show
Notes:
Weapon, uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than non-magical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found on Magic Item Table F in the Dungeon Master’s Guide.
This length of black iron is wrapped in supple, black leather and gilt in mithral. When found, it takes the form of any weapon its owner desires. Once its form has been determined, however, it can never again take another. While wielding this weapon, fiery and profane runes of pain and hate appear on the arm that the weapon is wielded in.
Insignia of Claws
uncommon
DDHC-HotDQ Hoard of the Dragon Queen
F
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
+1 longbow
uncommon
F
DDHC-HotDQ Hoard of the Dragon Queen
Show
Periapt of Health
uncommon
DDHC-PBSO Phandelver and Below: The Shattered Obelisk
DDHC-PBSO Phandelver and Below: The Shattered Obelisk
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.
In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
+1 longsword
uncommon
F
DDHC-HotDQ Hoard of the Dragon Queen
Show
Tankard of Plenty
common
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Wondrous item, common
Speaking the command word (“Illefarn”) while grasping the handle fills the tankard with three pints of rich dwarven ale. This power can be used up to three times per day.
Wand of Pyrotechnics
common
DDAL00-07 The Embers of Hate
Xanathars
DDAL00-07 The Embers of Hate
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended chargesn daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. This item can be found in Xanathar’s Guide to Everything.
This long, slender rod of black iron is tipped with a chunk of smoldering coal. It can be used like an ink pen, but traces scorched lines on paper instead of ink,
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of Fire | very_rare | DDHC-HotDQ Hoard of the Dragon Queen | H | DDHC-HotDQ Hoard of the Dragon Queen | Show | |
Notes:
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed. |
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+1 leather armor | rare | G | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Bracers of Defense | rare | DDHC-HotDQ Hoard of the Dragon Queen | G | DDHC-HotDQ Hoard of the Dragon Queen | Show | |
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Dawnfire (Sun Blade) | rare | CCC-STORM01- The Barrows of Solina | G | CCC-STORM01 - The Barrows of Solina | Show | |
Notes:
Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. |
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Weapon of Warning (Rapier) | uncommon | DDAL00-07 The Embers of Hate | F | DDAL00-07 The Embers of Hate | Show | |
Notes:
Weapon, uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than non-magical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found on Magic Item Table F in the Dungeon Master’s Guide. This length of black iron is wrapped in supple, black leather and gilt in mithral. When found, it takes the form of any weapon its owner desires. Once its form has been determined, however, it can never again take another. While wielding this weapon, fiery and profane runes of pain and hate appear on the arm that the weapon is wielded in. |
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Insignia of Claws | uncommon | DDHC-HotDQ Hoard of the Dragon Queen | F | DDHC-HotDQ Hoard of the Dragon Queen | Show | |
Notes:
Wondrous item, uncommon The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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+1 longbow | uncommon | F | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Periapt of Health | uncommon | DDHC-PBSO Phandelver and Below: The Shattered Obelisk | DDHC-PBSO Phandelver and Below: The Shattered Obelisk | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. |
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+1 longsword | uncommon | F | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Tankard of Plenty | common | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Notes:
Wondrous item, common Speaking the command word (“Illefarn”) while grasping the handle fills the tankard with three pints of rich dwarven ale. This power can be used up to three times per day. |
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Wand of Pyrotechnics | common | DDAL00-07 The Embers of Hate | Xanathars | DDAL00-07 The Embers of Hate | Show | |
Notes:
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended chargesn daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. This item can be found in Xanathar’s Guide to Everything. This long, slender rod of black iron is tipped with a chunk of smoldering coal. It can be used like an ink pen, but traces scorched lines on paper instead of ink, |