Show Log Entry
Adventure Title
DDEX2-10 - Cloaks and Shadows
DDEX2-10 - Cloaks and Shadows
Tier
1
1
Session
Date Played
2019-08-15 19:30:00 UTC
2019-08-15 19:30:00 UTC
ACP
4
4
TCP
4
4
GP +/-
-12
-12
Downtime
7.0
7.0
Renown
1.0
1.0
Location Played
Roll20
Roll20
DM Name
snooze
snooze
DM DCI Number
731 908 7957
731 908 7957
Notes
UNLOCKS: Wingwear Winged Boots LOOT: Potion of Flying FACTION: The Brotherhood of the Cloaks Rank0: -3 Downtime Days with wealthy lifestyle = -12gp
UNLOCKS: Wingwear Winged Boots LOOT: Potion of Flying FACTION: The Brotherhood of the Cloaks Rank0: -3 Downtime Days with wealthy lifestyle = -12gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wingwear | Uncommon | DDEX2-10 - Cloaks and Shadows | C | true | |
Wingwear Wondrous item, uncommon (requires attunement) 1 charge remaining This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. | |||||
Winged Boots | Uncommon | DDEX2-10 - Cloaks and Shadows | F | true | |
Wondrous item, uncommon (requires attunement) While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |