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Adventure Title
CCC-LINKS-02 The Secrets We Keep
Tier
3
Session
Date Played
2019-09-02 01:30:00 UTC
ACP
4
TCP
8
GP +/-
-600
Downtime
10.0
Renown
1.0
Location Played
Roll20
DM Name
Perses
DM DCI Number
9319044222
Notes
UNLOCKS: Dancing Sword, “Raptor” BOUGHT: Diamand 300gp 3x Potion of Greater Healing 300gp STORY AWARD: > Arcane Aid in Phlan > You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did.

Magic Items

Name Rarity Location Table Result Counts?
Dancing Sword, “Raptor” Rare CCC-LINKS-02 The Secrets We Keep H true
Weapon (rapier), rare (requires attunement). Unlocked on Table H (20 T3 TCP) Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.