Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 - Six Swords Unbound
G
CCC-HAL-03 - Six Swords Unbound
Show
Notes:
Weapon, rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
Winged boots
uncommon
DM Quest
F
DM Quest: Ritual of Divination
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Dread Helm (Liars Night 2019 Edition)
common
AL Liars Night 2019
Xanathars
Purchase Log
Show
Notes:
Wondrous item, common
This fearsome skull helm is wreathed in illusory green flames and makes your eyes glow red.
Ruby of the War Mage (Emerald)
common
DDHC-MORD-01 Riddle of the Raven Queen
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Wondrous Item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Gwa’thern Faln (Longbow +1)
rare
DDHC-MORD-01 Riddle of the Raven Queen
G
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.
Cloak of the Bat (Raven)
rare
DDHC-MORD-01 Riddle of the Raven Queen
G
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.
Studded Leather Armour +2 (Drow Craft)
very_rare
DDHC-OotA Out of the Abyss
I
Trade Log
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
Drowcraft Items
Magic items crafted by the drow - and often other races of the Underdark - use components and rites never meant to see the light of day. Many such items, including drow armor, weapons, and piwafwi cloaks, permanently lose their magic if they are exposed to sunlight for 1 hour without interruption. Charged items such as a wand of viscid globs are destroyed after 1 hour's exposure to sun fight.
Manual of Quickness of Action
very_rare
CCC-BMG-37-Hulb-3-1: Weakness of Rocks
H
Trade Log
Show
Notes:
Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Horn of Silent Alarm
common
DDAL-DRW05 Uncertain Scrutiny
Xanathars
DDAL-DRW05 Uncertain Scrutiny
Show
Notes:
Wondrous item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Cape of the Mountebank
rare
DDAL-DRW05 Uncertain Scrutiny
G
DDAL-DRW05 Uncertain Scrutiny
Show
Notes:
Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Flames lick all around the edges of this cloak. Both the back and front are emblazoned with the crest of Tiamat.
Necklace of Prayer Beads
rare
G
DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple
Show
Notes:
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace.
Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Blessing, Curing, Favor, Wind Walk
Arrow-Catching Shield
rare
DDEP-DRW-03 When the Lights Went Out in Candlekeep
G
DDEP-DRW-03 When the Lights Went Out in Candlekeep
Show
Notes:
Armor (shield), rare (requires attunement)
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Bracers of Archery
uncommon
DDEP-DRW-03 When the Lights Went Out in Candlekeep
F
DDEP-DRW-03 When the Lights Went Out in Candlekeep
Show
Notes:
Wondrous item, uncommon (requires attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Rod of the Pact Keeper +3
very_rare
DDEP-DRW-03 When the Lights Went Out in Candlekeep
H
DDEP-DRW-03 When the Lights Went Out in Candlekeep
Show
Notes:
Rod, very rare (Requires Attunement by a Warlock)
Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival.
While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Dancing Longsword
very_rare
DDAL-DRW07 Moment of Piece
H
DDAL-DRW07 Moment of Piece Part 3
Show
Notes:
Weapon (longsword), very rare (requires attunement)
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 - Six Swords Unbound | G | CCC-HAL-03 - Six Swords Unbound | Show | |
Notes:
Weapon, rare |
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Winged boots | uncommon | DM Quest | F | DM Quest: Ritual of Divination | Show | |
Notes:
Wondrous Item, uncommon (requires attunement) The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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Dread Helm (Liars Night 2019 Edition) | common | AL Liars Night 2019 | Xanathars | Purchase Log | Show | |
Notes:
Wondrous item, common |
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Ruby of the War Mage (Emerald) | common | DDHC-MORD-01 Riddle of the Raven Queen | DDHC-MORD-01 Riddle of the Raven Queen | Show | ||
Notes:
Wondrous Item, common (requires attunement by a spellcaster) |
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Gwa’thern Faln (Longbow +1) | rare | DDHC-MORD-01 Riddle of the Raven Queen | G | DDHC-MORD-01 Riddle of the Raven Queen | Show | |
Notes:
Weapon (longbow), rare (requires attunement) |
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Cloak of the Bat (Raven) | rare | DDHC-MORD-01 Riddle of the Raven Queen | G | DDHC-MORD-01 Riddle of the Raven Queen | Show | |
Notes:
Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven. |
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Studded Leather Armour +2 (Drow Craft) | very_rare | DDHC-OotA Out of the Abyss | I | Trade Log | Show | |
Notes:
You have a +2 bonus to AC while wearing this armor. |
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Manual of Quickness of Action | very_rare | CCC-BMG-37-Hulb-3-1: Weakness of Rocks | H | Trade Log | Show | |
Notes:
Wondrous Item, very rare |
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Horn of Silent Alarm | common | DDAL-DRW05 Uncertain Scrutiny | Xanathars | DDAL-DRW05 Uncertain Scrutiny | Show | |
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Cape of the Mountebank | rare | DDAL-DRW05 Uncertain Scrutiny | G | DDAL-DRW05 Uncertain Scrutiny | Show | |
Notes:
Wondrous item, rare |
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Necklace of Prayer Beads | rare | G | DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple | Show | ||
Notes:
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. |
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Arrow-Catching Shield | rare | DDEP-DRW-03 When the Lights Went Out in Candlekeep | G | DDEP-DRW-03 When the Lights Went Out in Candlekeep | Show | |
Notes:
Armor (shield), rare (requires attunement) This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. |
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Bracers of Archery | uncommon | DDEP-DRW-03 When the Lights Went Out in Candlekeep | F | DDEP-DRW-03 When the Lights Went Out in Candlekeep | Show | |
Notes:
Wondrous item, uncommon (requires attunement) These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
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Rod of the Pact Keeper +3 | very_rare | DDEP-DRW-03 When the Lights Went Out in Candlekeep | H | DDEP-DRW-03 When the Lights Went Out in Candlekeep | Show | |
Notes:
Rod, very rare (Requires Attunement by a Warlock) Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival. While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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Dancing Longsword | very_rare | DDAL-DRW07 Moment of Piece | H | DDAL-DRW07 Moment of Piece Part 3 | Show | |
Notes:
Weapon (longsword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. |