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Adventure Title
CCC-REAP-01 Lost Ashes of a Wayward Gnome - A Red War Story
CCC-REAP-01 Lost Ashes of a Wayward Gnome - A Red War Story
Tier
2
2
Session
Date Played
2019-08-20 18:30:00 UTC
2019-08-20 18:30:00 UTC
ACP
4
4
TCP
4
4
GP +/-
Downtime
10.0
10.0
Renown
1.0
1.0
Location Played
Roll20
Roll20
DM Name
Vincent Baumann
Vincent Baumann
DM DCI Number
5318792030
5318792030
Notes
UNLOCKS: The Choralier’s Companion (Saddle of the Cavalier) Scroll of Protection (Undead) STORY AWARD: > Woodland Hospitality > Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
UNLOCKS: The Choralier’s Companion (Saddle of the Cavalier) Scroll of Protection (Undead) STORY AWARD: > Woodland Hospitality > Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
The Choralier’s Companion (Saddle of the Cavalier) | Uncommon | CCC-REAP-01 Lost Ashes of a Wayward Gnome - A Red War Story | B | true | |
Wondrous Item, Minor, Uncommon Table B, Tier 1-4, 8 TCP While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount. | |||||
Scroll of Protection (Undead) | Rare | CCC-REAP-01 Lost Ashes of a Wayward Gnome - A Red War Story | C | true | |
Scroll, rare Each scroll of protection works against a specific type of creature. Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier. |