Show Log Entry
Adventure Title
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Tier
2
2
Session
Date Played
2019-08-31 23:00:00 UTC
2019-08-31 23:00:00 UTC
ACP
3
3
TCP
3
3
GP +/-
-300
-300
Downtime
5.5
5.5
Renown
0.75
0.75
Location Played
Roll20
Roll20
DM Name
Nick H
Nick H
DM DCI Number
2318797123
2318797123
Notes
UNLOCKS: Wand of Lightning Bolts Ring of Evasion Mantle of Spell Resistance LOOT: Potion of Water of Breathing SPENT: 300gp and 2 Downtime to copy 6 1-st level spells: Floating Disk, Unseen Servant, Alarm, Detect Magic, Comprehend Language, Thunderwave STORY AWARD: > Plague Buster > You helped an alliance of heroes concoct an antidote for the zombie plague ravaging Chult. Your exposure to the antidote has hardened your immune system against disease. You have advantage on saving throws made to resist disease.
UNLOCKS: Wand of Lightning Bolts Ring of Evasion Mantle of Spell Resistance LOOT: Potion of Water of Breathing SPENT: 300gp and 2 Downtime to copy 6 1-st level spells: Floating Disk, Unseen Servant, Alarm, Detect Magic, Comprehend Language, Thunderwave STORY AWARD: > Plague Buster > You helped an alliance of heroes concoct an antidote for the zombie plague ravaging Chult. Your exposure to the antidote has hardened your immune system against disease. You have advantage on saving throws made to resist disease.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Lightning Bolts | Rare | DDEP07-02 Drums of the Dead | G | true | |
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This item is found in the Dungeon Master’s Guide. This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end. | |||||
Ring of Evasion | Rare | DDEP07-02 Drums of the Dead | G | true | |
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. This item is found in the Dungeon Master’s Guide. This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves. | |||||
Mantle of Spell Resistance | Rare | DDEP07-02 Drums of the Dead | G | true | |
Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide. Small, palm-sized mirrors have been sewn into the outside of this heavy woolen cloak. Occasionally, the mirrors reflect the image of a strange, bedraggled man in a black cloak looking back at those who view it. |