Show Trade Log Entry
Date Played
2019-10-30 18:41:00 UTC
2019-10-30 18:41:00 UTC
Downtime
Notes
White Plume Mountain retroactive Items Change 5 rare consumable items: - 3 potions of superior healing - 2 spells scroll of greater restoration Ring of Spell Storing traded in for Necklace of Prayer Beads (Six Beads) Blessing of Protection choosen for 3rd Weapon
White Plume Mountain retroactive Items Change 5 rare consumable items: - 3 potions of superior healing - 2 spells scroll of greater restoration Ring of Spell Storing traded in for Necklace of Prayer Beads (Six Beads) Blessing of Protection choosen for 3rd Weapon
Traded Magic Item
Ring of Spell Storing
Rare
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Received Magic Item
Necklace of Prayer Beads
Rare
Wondrous Item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
2x bless, 2x greater restro, 1x curing, 1x summons planar ally