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Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Tier
2
2
Session
2
2
Date Played
2019-06-20 18:00:00 UTC
2019-06-20 18:00:00 UTC
ACP
6
6
TCP
18
18
GP +/-
-30
-30
Downtime
15.0
15.0
Renown
1.5
1.5
Location Played
Roll20
Roll20
DM Name
Markis Bevarel
Markis Bevarel
DM DCI Number
2213-720-591
2213-720-591
Notes
UNLOCKS: Goggles of Night Stone of good luck Armor of vulnurabilty Ring of Spell Storing spell scroll of pretection from fiends BOUGHT: 3x Material component for find familiar (10gp each) for 30gp LOOT: Snarla’s Spellbook (The book contains the following spells: 1st level: magic missile, shield, thunderwave; 2nd level: mirror image, web; 3rd level: dispel magic, fear, haste, stinking cloud) STORY AWARD: > Reward for Second Weapon Returned: Each character may unlock one item from magic item tables F or G. -> Ring of Spell Storing > Reward for Third Weapon Returned: 12 T2-TCP and one free use of the raise dead or greater restoration spell casting service
UNLOCKS: Goggles of Night Stone of good luck Armor of vulnurabilty Ring of Spell Storing spell scroll of pretection from fiends BOUGHT: 3x Material component for find familiar (10gp each) for 30gp LOOT: Snarla’s Spellbook (The book contains the following spells: 1st level: magic missile, shield, thunderwave; 2nd level: mirror image, web; 3rd level: dispel magic, fear, haste, stinking cloud) STORY AWARD: > Reward for Second Weapon Returned: Each character may unlock one item from magic item tables F or G. -> Ring of Spell Storing > Reward for Third Weapon Returned: 12 T2-TCP and one free use of the raise dead or greater restoration spell casting service
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Armor of Vulnerability (Slashing) | Rare | DDHC-TYP White Plume Mountain | G | true | |
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: slashing. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (bludgeoning, piercing). | |||||
Goggles of Night | Uncommon | DDHC-TYP White Plume Mountain | B | true | |
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Stone of good luck | Uncommon | DDHC-TYP White Plume Mountain | F | true | |
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Ring of Spell Storing | Rare | DDHC-TYP White Plume Mountain | G | true | |
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |