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Adventure Title
DDHC-SKT Storm King’s Thunder
Session
6
Date Played
2023-10-01 21:34:00 UTC
Levels Gained
1
GP +/-
228.69
Downtime +/-
Location Played
Roll20
DM Name
WasabiPrime
DM DCI Number
3320826192
Notes
2x Potion of Healing 1x Potion of Heroism 1x Potion of Invulnerability Bag of Holding Rod of the Pact Keeper +1 BOUGHT: Pearl 100gp Studded Leather 45gp SOLD: Leather Armor 5gp Mundane Items 368,69gp

Magic Items

Name Rarity Location Table Result Counts?
Bag of Holding Uncommon DDHC-SKT Storm King’s Thunder true
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Rod of the Pact Keeper +1 Uncommon DDHC-SKT Storm King’s Thunder true
Rod, uncommon (requires attunement by a warlock) While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.