Show Log Entry
Adventure Title
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
Session
Date Played
2022-12-10 22:49:00 UTC
2022-12-10 22:49:00 UTC
Levels Gained
1
1
GP +/-
1300
1300
Downtime +/-
5.0
5.0
Location Played
D&D Nordic AL (online)
D&D Nordic AL (online)
DM Name
YesAdMan
YesAdMan
DM DCI Number
0000
0000
Notes
Gained 1300gp, Manual of Bodily Health. Used 3x Greater Healing Potions. Spent 5 downtime days for Learn the Culture **Story Award: To Wear the Cloak.** If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. **Story Award: Learn the Culture (Mulmaster).** You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. **Story Award: Favour of Boddynock Glitterstorn.** Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.
Gained 1300gp, Manual of Bodily Health. Used 3x Greater Healing Potions. Spent 5 downtime days for Learn the Culture **Story Award: To Wear the Cloak.** If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. **Story Award: Learn the Culture (Mulmaster).** You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. **Story Award: Favour of Boddynock Glitterstorn.** Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
(VR) Manual of Bodily Health | Very Rare | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | true |