Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Superior Healing
common
DDAL05-11 Forgotten Traditions
Show
Potion of Fire Giant Strength
common
DDAL05-11 Forgotten Traditions
Show
2x Greater Healing Potion
common
CCC-ODFC02-02 Palace of the Efreeti
Show
2x Greater Healing Potion
common
Trade Log
Show
2x Sprite Poison
common
DDAL00-02a The Darkwood Webs
Show
Notes:
Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Superior Healing | common | DDAL05-11 Forgotten Traditions | Show | |||
| Potion of Fire Giant Strength | common | DDAL05-11 Forgotten Traditions | Show | |||
| 2x Greater Healing Potion | common | CCC-ODFC02-02 Palace of the Efreeti | Show | |||
| 2x Greater Healing Potion | common | Trade Log | Show | |||
| 2x Sprite Poison | common | DDAL00-02a The Darkwood Webs | Show | |||
|
Notes:
Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. |
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