Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Chauncey’s Codbone Cosherer (Immovable Rod) common CCC-COTN-01-01 By The Seashore: A Red War Tale Show
Notes:

Rod, Minor, Uncommon
Table B, Tier 1-4, 8 TCP
Weight: 2 lbs.

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success

This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”.

Corsair’s Star (Orb of Direction) (Common) common CCC-COTN-01-01 By The Seashore: A Red War Tale Show
Notes:

Wondrous Item, Minor, Common
No Table, Tier 1-4, 2 TCP
While holding this compass, you can use an action to determine which way is north. This property functions only on the Material Plane.

This palm-sized, masterwork compass was once the property of a Thayan ship captain. Housed within its polished silver case is an expertly-crafted compass rose, whose bone-finger points stand out from behind intricately-carved storm clouds and lightning bolts. A diminutive opal orb suffused with a part of the Thayan’s soul sets at its center. While in use, the wielder hears the sound of waves crashing along with a ship’s hull creaking. A haunting voice calls, “Bring it back …bring it back to me...”.

Ring of Protection(Faction Gift) uncommon Purchase Log Show
arcane grimoir +1 uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires Attunement by a wizard)

While you are holding this leather-bound book, you can use it as a Spellcasting focus for your Wizard Spells, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Wizard Spells.

You can use this book as a Spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Ring of Warmth uncommon CCC-WWC-05 Tyrant Of Orks Show
Notes:

Requires Attunement

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit (equal in Celsius).

This band of this ring is made of unblemished silver that is slightly cool to the touch.

Portable Hole(Rotten) rare CCC-BMG-34 ELM2-1 Tendrils in the Fog Show
Notes:

Wondrous item, rare

This black cloth unfolds into a cavernous hole full of rotting meat perfect for feeding hell hounds. Its owner can spend 10 downtime days to get the rotting meat and the stench out of the fabric.


This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open Passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or Objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

The Plague Fly rare CCC-TAROT 02-01 A Sunk Cost Show
Notes:

Wondrous Item, rare

This figurine of wondrous power (ebony fly) is an ebony statuette carved into the likeness of a horsefly with the holy symbol of Talona etched into its forehead with three small pieces of inset amber. When it is becomes a creature the marking becomes vivid purple and the pieces of amber seem to have an inner glow.