Show Log Entry

Adventure Title
FR-DC Rise of the Umbral God: The Ultimate Arena Battle
Session
Date Played
2025-11-17 23:48:00 UTC
Levels Gained
GP +/-
100000
Downtime +/-
10.0
Location Played
DM Name
Marcelinho
DM DCI Number
0
Notes

Magic Items

Name Rarity Location Table Result Counts?
Moon Sickle + 3 Very Rare true
Crescent Moon of the Divine Nights +3 (Moon Sickle+3) Weapon (Sickle), very rare (requires attunement by a druid or ranger) Simple weapon, melee weapon This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Optional Feature (DM’s Choice): Crescent of the Cycle: Once per long rest, as an action, you can imbue your body with lunar energy. Choose one of the following effects: Aspect of the Full Moon: For 1 minute, your attacks with the crescent take an additional 1d6 radiant damage, and you emit bright light 6 meters and dim light an additional 6 meters. Aspect of the New Moon: For 10 minutes, you gain invisibility as long as you do not move or attack. During this effect, you gain advantage on stealth rolls. Aspect of the Half Moon: At the start of each of your turns, you regenerate 5 hit points as long as you have at least 1 hit point.