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Adventure Title
BMG-DRW-KS01 The Thief of Thay
Session
1
Date Played
2026-03-05 19:14:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
Online
DM Name
Bramymond
DM DCI Number
0
Notes

Magic Items

Name Rarity Location Table Result Counts?
Sekolahian Worshipping Statuette Common false
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.
Dust of Disappearance Uncommon false
This powder resembles fine sand. There is enough of it for one use. When you take a Utilize action to throw the dust into the air, you and each creature and object within a 10-foot Emanation originating from you have the Invisible condition for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Immediately after an affected creature makes an attack roll, deals damage, or casts a spell, the Invisible condition ends for that creature.
Rogue's Mantle Rare true
"Worn and frayed at the ends, this dirty gray cloak keeps its wearer warm in cold weather. It smells of basil and sage." This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.