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Adventure Title
DDHC-LMoP Lost Mine of Phandelver
DDHC-LMoP Lost Mine of Phandelver
Tier
2
2
Session
6
6
Date Played
2019-06-15 13:30:00 UTC
2019-06-15 13:30:00 UTC
ACP
4
4
TCP
4
4
GP +/-
Downtime
10.0
10.0
Renown
1.0
1.0
Location Played
Online
Online
DM Name
Nemo
Nemo
DM DCI Number
9318732035
9318732035
Notes
Found: * Boots of Striding and Springing * Wand of Magic Missiles * Gauntlets of Ogre Power * Spider Staff * Dragon Guard * Light Bringer * Potion of Healing
Found: * Boots of Striding and Springing * Wand of Magic Missiles * Gauntlets of Ogre Power * Spider Staff * Dragon Guard * Light Bringer * Potion of Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Gauntlets of Ogre Power | Uncommon | Wave Echo Cave | F | true | |
Wondrous Item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. | |||||
Wand of Magic Missiles | Uncommon | Wave Echo Caves | F | true | |
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Boots of Striding and Springing | Uncommon | Wave Echo Caves | F | true | |
Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. One of Kwalish's completed experiments—a set of clockwork-enhanced footwear. | |||||
Spider Staff | Rare | Wave Echo Cave | G | true | |
Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. | |||||
Dragonguard | Rare | Wave Echo Cave | G | true | |
Armor (breastplate), rare Dragonguard. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. | |||||
Lightbringer | Uncommon | Wave Echo Cave | F | true | |
Weapon (mace), uncommon This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra Id6 radiant damage to undead creatures. |