Adventure Logsheet
Species: Human Ability Scores: Str: 10 Dex: 14 Con: 13 (+1) Int: 10 Wis: 14 (+2) Cha: 12 ASI: Constitution, Wisdom Class: Cleric Background: Knight of Solamnia Origin Feat: Magic Initiate (Wizard) Skill Proficieny: Athletics, Insight, Perception, Religion, Survival Tool Proficiency: Herbalism kit Languages: Common, Draconic, Abyssal, Celestial "We are the light that walks beside the shadow—not to destroy it, but to remind it of the dawn." Squire of Solamnia was born in Kalaman, the son of a minor noble line with a long but tarnished history in the Knights of Solamnia. His family once held glory and land, but pride, scandal, and the shifting tides of war reduced them to little more than relics of honor past. From a young age, Sereth was drawn to the discipline and ideals of the Solamnic Order—but unlike many of his peers, he found himself questioning their rigid codes and inflexible worldview. It was in the cathedrals of Mishakal that Sigmar found clarity—not in sermons of triumph, but in quiet candlelight and whispered prayers. He dreamed of shadows clinging to lost souls, and of a comforting dusk that shielded the weak until dawn could rise again. These visions led him to the Twilight Domain, a rare and often misunderstood path that treads between vigilance and serenity. Though trained as a knight, Sigmar chose to serve not on the front lines, but as a guardian of the soul—protecting minds from fear, shielding comrades from despair, and guiding the lost with patience, not fire. He has become known among the knights as a "Twilight Warden"—a healer, a seer, and a silent force of resolve during moments when light and darkness blur. Now, with rumors of dark gods stirring and ancient dragons rising once more, Sigmar rides again—not to win glory, but to ensure that when darkness falls, someone will always carry the lantern.
Story Award: Marked by Fate