Show Log Entry

Adventure Title
FR-DC-THAY-02 How to Seduce a Thayan in Tendays
Session
1
Date Played
2025-03-18 08:39:00 UTC
Levels Gained
0
GP +/-
1000
Downtime +/-
10.0
Location Played
Alvis' Server
DM Name
Foxportion
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Dust of Disappearance Uncommon true
This powder resembles fine sand. There is enough of it for one use. When you take a Utilize action to throw the dust into the air, you and each creature and object within a 10-foot Emanation originating from you have the Invisible condition for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Immediately after an affected creature makes an attack roll, deals damage, or casts a spell, the Invisible condition ends for that creature.
Dust of Sneezing and Choking Uncommon true
Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such. There is enough of it for one use. As a Utilize action, you can throw the dust into the air, forcing yourself and every creature in a 30- foot Emanation originating from you to make a DC 15 Constitution saving throw. Constructs, Elementals, Oozes, Plants, and Undead succeed on the save automatically. On a failed save, a creature begins sneezing uncontrollably; it has the Incapacitated condition and is suffocating. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends on any creature targeted by a Lesser Restoration spell.
Pointy End (Waterborne Magic-touched Rapier) Common true
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. *The name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?*
Harper's Tongue (Sentinel Cli Lyre: Undead) Rare true
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. **Sentinel.** The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Undead) Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable.