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Adventure Title
SJ-DC-CGG-02 To Kill An Empress
SJ-DC-CGG-02 To Kill An Empress
Session
1
1
Date Played
2023-11-19 11:43:00 UTC
2023-11-19 11:43:00 UTC
Levels Gained
0
0
GP +/-
600
600
Downtime +/-
10.0
10.0
Location Played
VDDW Nov. 2023
VDDW Nov. 2023
DM Name
Marik
Marik
DM DCI Number
Notes
***Story Award/s:*** *OUR FUTURE, OUR STORY* Princess Serach retained her body and identity. She has chosen to face her fate and the consequences of her actions without merging with the collective Serachs. She has vowed to rebuild the broken Empire of Calatas and face the prophesied calamity by her and her people’s merits alone. *EMPRESS SERACH’S MEMENTO* The Empress has chosen to use the last of her strength to imbue her locket with a sliver of the soul of your Princess. Because of its aberrant nature, the soul exists only when it is inside Calatas. She hopes for you to keep it both as a memento and a small chance at redemption in the future.
***Story Award/s:*** *OUR FUTURE, OUR STORY* Princess Serach retained her body and identity. She has chosen to face her fate and the consequences of her actions without merging with the collective Serachs. She has vowed to rebuild the broken Empire of Calatas and face the prophesied calamity by her and her people’s merits alone. *EMPRESS SERACH’S MEMENTO* The Empress has chosen to use the last of her strength to imbue her locket with a sliver of the soul of your Princess. Because of its aberrant nature, the soul exists only when it is inside Calatas. She hopes for you to keep it both as a memento and a small chance at redemption in the future.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Westdeck Sword (Longsword, +2) | Rare | true | |||
*Weapon (longsword), rare* The hilt of this longsword bears the sigil of House Westdeck. Viewing this sword from certain angles under a clear sky in the Calatas system makes one see its form change into a staff, a dagger, or a bow.) You have a +2 bonus to attack and damage rolls made with this magic weapon. This sword has the War Leader minor property: the bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. | |||||
Mexel Doll (Talking Doll) | Common | true | |||
*Wondrous item, common (requires attunement)* This doll bears the resemblance of Commander Mexel, crafted by a Princess Serach trained under artificer mentors. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends. | |||||
Potion of Greater Healing | Uncommon | true | |||
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. | |||||
Oil of Slipperiness | Uncommon | true | |||
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. |