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Adventure Title
WBW-DC-ZODIAC-09 Monkey Magic
WBW-DC-ZODIAC-09 Monkey Magic
Session
1
1
Date Played
2023-10-20 22:51:00 UTC
2023-10-20 22:51:00 UTC
Levels Gained
0
0
GP +/-
1250
1250
Downtime +/-
10.0
10.0
Location Played
DWB
DWB
DM Name
Jamie Chan
Jamie Chan
DM DCI Number
Notes
**Story Awards:** *Shadow Monkey* Characters can summon a shadow monkey from their own shadow, once per dawn, for 1d4 hours. The shadow monkey has the statistics of a flying monkey. The shadow monkey cannot attack, defend, or otherwise play any role in combat. *Pact of The Stone Sage* Characters gain a tattoo of a Sage Monkey. **Daily Inspiration.** The Stone Sage offers characters the gift of enlightenment. Characters must spend 12d12 days in the abode of the archfey. 20 downtime days, 0 gp. **Magical Gift:** Training Notes. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. *Path of the Asura* Characters gain a monochromatic tattoo of a six armed demonic ape. You can spend 200 downtime days as an action to cast the spell simulacrum. This feature can only be used once; afterward, this story award is removed. *Dharma Seed* The archfey enlightens you on the path of ascension. You create a spiritual Dharma Seed; this story award may connect to other adventures in the ZODIAC series. *Mask of the Zodiacs: Monkey* This title can be awarded by the archfey. The Stone Sage awards and blesses the intricate Monkey Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded the Monkey Mask. Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. **ZODIAC XIII.** If all thirteen masks are collected, they magically merge into one mask. The bearer gains the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey, or this aspect of the story award stays dormant.
**Story Awards:** *Shadow Monkey* Characters can summon a shadow monkey from their own shadow, once per dawn, for 1d4 hours. The shadow monkey has the statistics of a flying monkey. The shadow monkey cannot attack, defend, or otherwise play any role in combat. *Pact of The Stone Sage* Characters gain a tattoo of a Sage Monkey. **Daily Inspiration.** The Stone Sage offers characters the gift of enlightenment. Characters must spend 12d12 days in the abode of the archfey. 20 downtime days, 0 gp. **Magical Gift:** Training Notes. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. *Path of the Asura* Characters gain a monochromatic tattoo of a six armed demonic ape. You can spend 200 downtime days as an action to cast the spell simulacrum. This feature can only be used once; afterward, this story award is removed. *Dharma Seed* The archfey enlightens you on the path of ascension. You create a spiritual Dharma Seed; this story award may connect to other adventures in the ZODIAC series. *Mask of the Zodiacs: Monkey* This title can be awarded by the archfey. The Stone Sage awards and blesses the intricate Monkey Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded the Monkey Mask. Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. **ZODIAC XIII.** If all thirteen masks are collected, they magically merge into one mask. The bearer gains the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey, or this aspect of the story award stays dormant.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Keoghtom's Ointment “Peach Elixir” | Uncommon | true | |||
*Wondrous Item, uncommon* This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. *“The smell of fermented peaches and fresh mountain air, infused with hot spring water.”* | |||||
Pole of Collapsing “Rúyì Jīngū Bàng” | Common | true | |||
*Wondrous Item, common* While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. *“A pillar of black iron ringed with golden hoops at each end. It has the ability to shrink and collapse at the wielder's command.”* Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. | |||||
Potion of Advantage | Uncommon | true | |||
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. | |||||
Carpet of Flying (3 ft. x 5 ft.) “Somersault Cloud” | Very Rare | true | |||
*Wondrous Item, very rare* You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds. *“A cloud-shaped magical item that follows the will of its bearer, letting them soar through the heavens.”* Language. The bearer can speak and understand the Gith language while the item is on the bearer’s person. The bearer can also understand the language of apes, primates, and simians. | |||||
Bell Branch “Khakkhara” | Rare | true | |||
*Wondrous Item, rare (requires attunement by a druid or warlock)* This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. *“Crafted from a branch of the immortal peach tree wood and infused with immortality elixir, the branch rattles with golden bells forged from the earth and fire of the Flower Fruit Mountain.”* Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |