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Adventure Title
DDEX1-11 Dark Pyramid of Sorcerer’s Isle
Session
2
Date Played
2017-03-18 21:20:00 UTC
XP Gained
6216
GP +/-
375
Downtime +/-
10.0
Renown
1.0
Missions
Location Played
l'expidition
DM Name
Benoit Rémillard
DM DCI Number
7113735691
Notes

Magic Items

Name Rarity Location Table Result Counts?
horn of blasting Rare Pyramind true
(DMG 174):This horn is made of polish brass, and has a script engraved in Gnomish. The script relates the story of a mighty gnome king and triumphant victory over a large tribe of kobolds. You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature rakes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.