Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
+2 Dagger rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Immovable Rod uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Sling of Warning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Pipes of the Sewers uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Boots of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Periapt of Wound Closure uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Bag of Holding (Box) uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

A small iron casket among the oni’s belongings holds a gift to the Lord of Oni—a trick box made out of eighteen plates of platinum, eighteen plates of electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum–electrum–silver on each end, and silver–electrum–platinum on the top.
The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches deep, it holds 3 cubic feet of material or 60 pounds, whichever is the lesser.

+1 Shield uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Boots of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Weapon, +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Weapon (any), uncommon (+1), rare (+2), or very rare (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.

Ring of Mind Shielding uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

Winged Boots uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
+1 Battleaxe uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
☐ Figurine of Wonderous Power (Serpentine Owl) uncommon CCC-SVH01-01 Dawn of the Raven Lord Show
Notes:

Wondrous Item, uncommon This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

Hand Crossbow +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.