Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Longsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Morning Star +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Arrow Catching Shield rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Wand of Paralysis rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Make a ranged attack roll against that creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

No Attack Role but dc 15 con safe

Spear +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Gem of Seeing rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Shooting Stars very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Robe of Stars very_rare Trade Log Show
Notes:

requires attunement
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it.

Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space

Belt of Fire Giant Strengh very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

Wondrous Item, very rare (requires attunement)

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Carpet of Flying 3ftx5ft very_rare Trade Log Show
Notes:

Very Rare
You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. d100 Size Capacity Flying Speed 01-20 3 ft. x 5 ft. 200 lb. 80 feet 21-55 4 ft. x 6 ft. 400 lb. 60 feet 56-80 5 ft. x 7 ft. 600 lb. 40 feet 81-100 6 ft. x 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.

Midnight Phateon's Horn very_rare CCC-ODFC02-03 - Night's Bright Dawning Show
Notes:

Weapon (any melee piercing), very rare

You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).The weapon retains the glittering, pearlescent sheen and spiraling patternof the unicorn’s horn. Additionally, anyone holding the weapon can sayPhaetonto cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon saysMidnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night.

Tome of Influence and Leadership very_rare Trade Log Show
Manual of Bodily Health very_rare CCC-QCC2017 - Delusions of Grandeur Show
Notes:

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queens Begotten Show
Notes:

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century

Staff of Frost very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

Frostbrand Greatsword very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Weapon (any sword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

+2 Chainmail very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Nolzur’s Marvelous Pigments very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Nolzur’s Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

Halfplate +2 very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Tome of Clear Thought very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.