Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Pearl of Power common DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
You can use an action to speak this pearl’s command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Periapt of Wound Closure uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Pipes of the Sewers uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Portable Hole rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Mind Shielding uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Shooting Stars very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Robe of Stars very_rare Trade Log Show
Notes:

requires attunement
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to Saving Throws while you wear it.

Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast Magic Missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space

Rod of the Pact Keeper +3 very_rare DDHC-TYP Tomb of Horrors Show
Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Sling of Warning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Spear +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Staff of Frost very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

Studded Leather +2 very_rare CCC-TRI-23 - STORM-1-2 - Sub Rosa Show
Notes:

Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in the Dungeon Masters Guide.

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queens Begotten Show
Notes:

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century

Tome of Clear Thought very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Tome of Influence and Leadership very_rare Trade Log Show
Wand of Paralysis rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Make a ranged attack roll against that creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

No Attack Role but dc 15 con safe

Wand of the War Mage +2 rare CCC-ROZK01-1 - Binder's Torment Show
Notes:

Wand, rare (requires attunement by a spellcaster)

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.