Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Portable Hole rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Greataxe +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cape of Cold Resistance rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

King Snurre's cape grants the wearer resistance to cold damage.

Brazier of Commanding Fire Elementals rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds

Dragon Slayer (Longsword) rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.

Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Mace +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Morningstar +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Arrow Catching Shield rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Longsword +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cape of the Mounterbank rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

This cape smells faintly of Brimstone. While wearing it, you can use it to cast the Dimension Door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Wand of the War Mage +2 rare CCC-ROZK01-1 - Binder's Torment Show
Notes:

Wand, rare (requires attunement by a spellcaster)

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
+2 Dagger rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Flametounge Shortsword rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

Iron Bands of Bilarro rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ivory Bronze Horn of Valhalla rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla.
You can use an action to blow this horn. In response, Warrior spirits from the Valhalla appear within 60 feet of you. They use the Statistics of a Berserker. They return to Valhalla after 1 hour or when they drop to 0 Hit Points. Once you use the horn, it can't be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4 + 2 None
41-75 Brass 3d4 + 3 Proficiency with all simple Weapons
76-90 Bronze 4d4 + 4 Proficiency with all Medium Armor
91-00 Iron 5d4 + 5 Proficiency with all martial Weapons
If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

+1 Plate Armor rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show