Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Figurine of Wonderous Power (Serpentine Owl)
uncommon
CCC-SVH01-01 Dawn of the Raven Lord
Show
Notes:
Wondrous Item, uncommon This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
Flametounge Shortsword
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Frostbrand Greatsword
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Greataxe +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Halfplate +2
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Hand Crossbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Immovable Rod
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Iron Bands of Bilarro
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Ivory Bronze Horn of Valhalla
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla.
You can use an action to blow this horn. In response, Warrior spirits from the Valhalla appear within 60 feet of you. They use the Statistics of a Berserker. They return to Valhalla after 1 hour or when they drop to 0 Hit Points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4 + 2 None
41-75 Brass 3d4 + 3 Proficiency with all simple Weapons
76-90 Bronze 4d4 + 4 Proficiency with all Medium Armor
91-00 Iron 5d4 + 5 Proficiency with all martial Weapons
If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Mace +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Manual of Bodily Health
very_rare
CCC-QCC2017 - Delusions of Grandeur
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
Midnight Phateon's Horn
very_rare
CCC-ODFC02-03 - Night's Bright Dawning
Show
Notes:
Weapon (any melee piercing), very rare
You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).The weapon retains the glittering, pearlescent sheen and spiraling patternof the unicorn’s horn. Additionally, anyone holding the weapon can sayPhaetonto cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon saysMidnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night.
Mithril Half Plate
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Morningstar +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Morning Star +2
rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Nolzur’s Marvelous Pigments
very_rare
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
Nolzur’s Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Figurine of Wonderous Power (Serpentine Owl) | uncommon | CCC-SVH01-01 Dawn of the Raven Lord | Show | |||
Notes:
Wondrous Item, uncommon This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide. |
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Flametounge Shortsword | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword. |
||||||
Frostbrand Greatsword | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |
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Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Greataxe +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Halfplate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Hand Crossbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Immovable Rod | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Iron Bands of Bilarro | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Ivory Bronze Horn of Valhalla | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. |
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Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
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Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Mace +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Manual of Bodily Health | very_rare | CCC-QCC2017 - Delusions of Grandeur | Show | |||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
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Midnight Phateon's Horn | very_rare | CCC-ODFC02-03 - Night's Bright Dawning | Show | |||
Notes:
Weapon (any melee piercing), very rare You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).The weapon retains the glittering, pearlescent sheen and spiraling patternof the unicorn’s horn. Additionally, anyone holding the weapon can sayPhaetonto cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon saysMidnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night. |
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Mithril Half Plate | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Morningstar +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Morning Star +2 | rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Nolzur’s Marvelous Pigments | very_rare | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
Nolzur’s Marvelous Pigments Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |