Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Cape of the Mounterbank
rare
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Ring of Protection
uncommon
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Sword of Vengance Rapier
uncommon
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Notes:
Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Ring of Fire Reistance
common
DHC Tales from the Yawning Portal: Tomb of Horrors
Show
Clothes of Mending
common
DDHC-DIA-Decent into Avernus
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cape of the Mounterbank | rare | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Ring of Protection | uncommon | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Sword of Vengance Rapier | uncommon | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
Ring of Fire Reistance | common | DHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Clothes of Mending | common | DDHC-DIA-Decent into Avernus | Show |