Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Admantine Plate
uncommon
Trade Log
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Adventure: DDAL00-01 Window to the Past
Flavour Text: Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
Charakter Name: Azur (https://www.adventurersleaguelog.com/users/17067/characters/42751)
Meine DCI: 1319713460
Item:
Adamantine Plate
Armor (plate), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Adventure: DDAL00-01 Window to the Past
Flavour Text: Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
Figurine of Wondourus Power Golden Lions
rare
Trade Log
Show
Driftwood Staff (Staff of Healing
rare
CCC-DES0102
Trade Log
Show
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.
Gefunden in CCC-DES0102
Player Trava
Charakter Cassandria
Belt of Hill GIant Strengh
rare
Trade Log
Show
Notes:
Character: Gul'Dash Stormblood
Player Name: Michael Haug
DCI: 7319713753
Item: Belt of Hill Giant Strenght
Mace of Terror
rare
DDHC-TOA-15 Maze of Shadows
Show
Notes:
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Arrow Catching Shield
rare
Trade Log
Show
Notes:
Armor (shield), rare (requires attunement) While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. This bronze-inlaid shield bears the marching dragon symbol of the Kroth Magg hobgoblin clan. This item can be found in the Dungeon Masters Guide
Oathbinder
legendary
DDHC-TOA-15 Maze of Shadows
Show
Notes:
Oathbinder
Martial Weapon (Warhammer), Melee Weapon, Major, Legendary (Requires Attunement by a Creature of Non-Evil Alignment)
Table I, Tier 3-4, 24 TCP
Damage: 1d8 bludgeoning
Properties: versatile (1d10)
Weight: 2 lbs.
Handed down through generations of holy warriors, Oathbinder is a warhammer fashioned from gold, jade, and finished wood. You gain a +2 bonus to attack and damage rolls made with this weapon. In addition, it has all of the properties of a mace of disruption.
While holding the weapon, you can use an action to cast beacon of hope. Once used, this ability can't be used again until the next dawn.
Sentience.
Oathbinder is a lawful good weapon with an Intelligence of 12, a Wisdom of 14 and a Charisma of 14. It has hearing and normal vision out to a range of 60 feet.
The weapon can speak, read, and understand Common and Celestial. It has a strong, feminine voice. It knows every language you know while you're attuned to it.
Personality.
Imbued with the lifeforce of an ancient celestial, Oathbinder is the sworn enemy of fiends and other evil extraplanar creatures. It speaks only when it has something important to say, and can often be openly curt and matter-of-fact when doing so.
Oathbinder is courageous in the face of all that is evil. If its wielder actively chooses to flee from facing an extraplanar evil, such as a demon or powerful undead, and can't provide good justification for doing so, the weapon openly mocks them for their cowardice until the wielder can redeem themselves by defeating a worthy evil opponent.
A protector of life and light, Oathbinder has no patience for those who perform acts spurned by dishonesty and corruption. It strongly protests against any wielder who continuously participates in such actions, and can be very disagreeable when its wielder consistently tolerates others who do the same.
Mace of Disruption.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Tome of Understanding
very_rare
DDHC-TOA-15 Maze of Shadows
Show
Notes:
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Nine Lifes Stealer Scimitar
very_rare
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Weapon (scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light
Name | Rarity | Location | Table | Result ▲ | Source | |
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Admantine Plate | uncommon | Trade Log | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Adventure: DDAL00-01 Window to the Past This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Adventure: DDAL00-01 Window to the Past |
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Figurine of Wondourus Power Golden Lions | rare | Trade Log | Show | |||
Driftwood Staff (Staff of Healing | rare | CCC-DES0102 | Trade Log | Show | ||
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim. |
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Belt of Hill GIant Strengh | rare | Trade Log | Show | |||
Notes:
Character: Gul'Dash Stormblood |
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Mace of Terror | rare | DDHC-TOA-15 Maze of Shadows | Show | |||
Notes:
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. |
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Arrow Catching Shield | rare | Trade Log | Show | |||
Notes:
Armor (shield), rare (requires attunement) While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. This bronze-inlaid shield bears the marching dragon symbol of the Kroth Magg hobgoblin clan. This item can be found in the Dungeon Masters Guide |
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Oathbinder | legendary | DDHC-TOA-15 Maze of Shadows | Show | |||
Notes:
Oathbinder Properties: versatile (1d10) Weight: 2 lbs. Handed down through generations of holy warriors, Oathbinder is a warhammer fashioned from gold, jade, and finished wood. You gain a +2 bonus to attack and damage rolls made with this weapon. In addition, it has all of the properties of a mace of disruption. While holding the weapon, you can use an action to cast beacon of hope. Once used, this ability can't be used again until the next dawn. Sentience. The weapon can speak, read, and understand Common and Celestial. It has a strong, feminine voice. It knows every language you know while you're attuned to it. Personality. Oathbinder is courageous in the face of all that is evil. If its wielder actively chooses to flee from facing an extraplanar evil, such as a demon or powerful undead, and can't provide good justification for doing so, the weapon openly mocks them for their cowardice until the wielder can redeem themselves by defeating a worthy evil opponent. A protector of life and light, Oathbinder has no patience for those who perform acts spurned by dishonesty and corruption. It strongly protests against any wielder who continuously participates in such actions, and can be very disagreeable when its wielder consistently tolerates others who do the same. Mace of Disruption. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Versatile. |
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Tome of Understanding | very_rare | DDHC-TOA-15 Maze of Shadows | Show | |||
Notes:
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Nine Lifes Stealer Scimitar | very_rare | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
Notes:
Weapon (scimitar), very rare (requires attunement) The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Finesse, Light |