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Adventure Title
DDHC-DMM Dungeon of the Mad Mage Level 23: Mad Wizard’s Lair
DDHC-DMM Dungeon of the Mad Mage Level 23: Mad Wizard’s Lair
Session
Date Played
2022-04-05 19:00:00 UTC
2022-04-05 19:00:00 UTC
Levels Gained
0
0
GP +/-
2325
2325
Downtime +/-
10.0
10.0
Location Played
DM Name
Michael Haug
Michael Haug
DM DCI Number
DCI# 7319713753
DCI# 7319713753
Notes
Got a Blessing of Health from Aryx for killing Fazrian Halastars Spellbook: Bigby’s hand, color spray, crown of madness, enlarge/reduce, fabricate, false life, gaseous form, gust of wind, hold monster, ice storm, jump, maze, Otto’s irresistible dance, reverse gravity, sleet storm, and weird.
Got a Blessing of Health from Aryx for killing Fazrian Halastars Spellbook: Bigby’s hand, color spray, crown of madness, enlarge/reduce, fabricate, false life, gaseous form, gust of wind, hold monster, ice storm, jump, maze, Otto’s irresistible dance, reverse gravity, sleet storm, and weird.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Anstruth Harp | Very Rare | true | |||
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. | |||||
Nimoras Shield (Shield +3 | Very Rare | true | |||
A wooden shield. Iron spikes protrude from the shield's edges, and a cracked ore skull is painted in black on its outer surface |