Show Log Entry
Adventure Title
DDHC-TYP Tales from the Yawning Portal
DDHC-TYP Tales from the Yawning Portal
Session
Date Played
2020-05-16 18:53:00 UTC
2020-05-16 18:53:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
Location Played
DM Name
Nemo
Nemo
DM DCI Number
9318732035
9318732035
Notes
Tomb of Horrors 1x Potion of Speed 1x Potion of Flying 1x Potion of Longevity 2x Spellscroll Absorb Elements 1x Cone of Cold
Tomb of Horrors 1x Potion of Speed 1x Potion of Flying 1x Potion of Longevity 2x Spellscroll Absorb Elements 1x Cone of Cold
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of Stars (Attuned) | Very Rare | Tomb of Horrors | true | ||
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. | |||||
Belt of Firegiant Strengh | Very Rare | ToH | true | ||
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. 25 | |||||
Ring of Regeneration | Very Rare | ToH | false | ||
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. | |||||
Defender Rapier | Legendary | ToH | true | ||
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. |