Darah

Season:
Historic
Race:
Woodelf
Class:
Druid
Background:
Far Traveler
Lifestyle:
Comfortable
Current Level:
16
Total GP:
5403
Total Downtime:
49
Tag:
Order
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Wand of Fireballs,
Manual of Bodily Health,
Cloak of Arachnida,
Dread Helm,
Aegis of the Ravenqueen (Shield +3),
Eagle Whistle,
Folding Boat

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-05-01 19:46 DDAL04-11 The Donjon 10 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2018-11-19 19:31 DDAL04-05 The Seer 5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2018-11-10 13:13 DDAL04-2 The Beast -2 5 Whip of Warning Show

gekauft: warm travelers clothes -2gp
gefunden: create Bonfire
HealingPotion
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.
Story Award: you have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.--- TLDR: Euer Char kann, solange er den Storyaward hat, nur an Season 4 Adventures oder am HardCover "Curse of Strahd" teilnehmen. Um den Storyaward zu entfernen müsst ihr eine gewisse Zahl an Downtime Tagen ausgeben. (Grundpreis 20DT, kann ab T2 mehr werden)

Item bekommen: Potion of Healing

"Besessenheit verzehrt ihr abwesendes Herz;
welches in vier Stücke geteilt ist.
Neid vergiftet alle anderen Teile;
und sehnt sich nach Mehr.

Jeder Atemzug, den sie je machen wird;
Ist ein Wunsch nach Strahds Liebe.
Vier Besessenheiten müssen gesucht werden;
Box, Spiegel, Kamm und Handschuh.

Zuerst die trauernde Mutter;
dann der geisterhafte Sohn.
Als drittes kommt ein Mann, sowohl Hund als auch Vogel;
Und als letztes der Gierigste.

Mit dessen Gelingen wird sie sich durchsetzen;
Also haltet sie auf, wenn ihr könnt.
Auch wenn sie jetzt nur weint und jammert;
kann ihre Lust das Land zu nichte machen."

2019-05-01 10:23 Catching up -20 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2019-05-01 19:46 DDAL04-11 The Donjon 2 4 4 10 1 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2018-11-19 19:31 DDAL04-05 The Seer 1 2 2 5 0.5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2018-11-10 13:13 DDAL04-2 The Beast 1 2 2 5 0.5 Show

gekauft: warm travelers clothes -2gp
gefunden: create Bonfire
HealingPotion
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.
Story Award: you have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.--- TLDR: Euer Char kann, solange er den Storyaward hat, nur an Season 4 Adventures oder am HardCover "Curse of Strahd" teilnehmen. Um den Storyaward zu entfernen müsst ihr eine gewisse Zahl an Downtime Tagen ausgeben. (Grundpreis 20DT, kann ab T2 mehr werden)

Item bekommen: Potion of Healing

"Besessenheit verzehrt ihr abwesendes Herz;
welches in vier Stücke geteilt ist.
Neid vergiftet alle anderen Teile;
und sehnt sich nach Mehr.

Jeder Atemzug, den sie je machen wird;
Ist ein Wunsch nach Strahds Liebe.
Vier Besessenheiten müssen gesucht werden;
Box, Spiegel, Kamm und Handschuh.

Zuerst die trauernde Mutter;
dann der geisterhafte Sohn.
Als drittes kommt ein Mann, sowohl Hund als auch Vogel;
Und als letztes der Gierigste.

Mit dessen Gelingen wird sie sich durchsetzen;
Also haltet sie auf, wenn ihr könnt.
Auch wenn sie jetzt nur weint und jammert;
kann ihre Lust das Land zu nichte machen."

2019-05-01 10:23 Catching up 1 4 -20 0 Show
Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2019-05-01 19:46 DDAL04-11 The Donjon 10 1 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2018-11-19 19:31 DDAL04-05 The Seer 5 0.5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2018-11-10 13:13 DDAL04-2 The Beast -2 5 0.5 Whip of Warning Show

gekauft: warm travelers clothes -2gp
gefunden: create Bonfire
HealingPotion
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.
Story Award: you have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.--- TLDR: Euer Char kann, solange er den Storyaward hat, nur an Season 4 Adventures oder am HardCover "Curse of Strahd" teilnehmen. Um den Storyaward zu entfernen müsst ihr eine gewisse Zahl an Downtime Tagen ausgeben. (Grundpreis 20DT, kann ab T2 mehr werden)

Item bekommen: Potion of Healing

"Besessenheit verzehrt ihr abwesendes Herz;
welches in vier Stücke geteilt ist.
Neid vergiftet alle anderen Teile;
und sehnt sich nach Mehr.

Jeder Atemzug, den sie je machen wird;
Ist ein Wunsch nach Strahds Liebe.
Vier Besessenheiten müssen gesucht werden;
Box, Spiegel, Kamm und Handschuh.

Zuerst die trauernde Mutter;
dann der geisterhafte Sohn.
Als drittes kommt ein Mann, sowohl Hund als auch Vogel;
Und als letztes der Gierigste.

Mit dessen Gelingen wird sie sich durchsetzen;
Also haltet sie auf, wenn ihr könnt.
Auch wenn sie jetzt nur weint und jammert;
kann ihre Lust das Land zu nichte machen."

2019-05-01 10:23 Catching up -20 0 Show